In an earlier post on “Eisenheim the Illusionist” by Steven
Millhauser (March 25, 2015), I explored the theme of “all may not be as it
seems.” Appearances can be deceiving. In “Eisenheim the Illusionist,” deception is
shown to be at the heart, not only of the magician’s art, but of life
itself.
In Millhauser’s “A Game of Clue,” two brothers, their
sister, and the older brother’s girlfriend sit around a table playing the
famous board game. What could be more
mundane? But, “all may not be as it seems.”
While appearing to be simply playing the game, all four characters are
caught up in their own private psychological dramas. Jacob is angry about his failing career and
rocky relationship; Marion is angry at Jacob for being late to the family
gathering to celebrate their brother’s birthday and for bringing his girlfriend
unannounced; David, turning 15 and preoccupied with sexual fantasies, secretly
wants time alone with his big brother; and Susan simply wants to be accepted by
Jacob’s family.
Meanwhile, on the game board, as they move from room to
room, the suspects play out their own private dramas. Colonel Mustard and Miss Scarlet are engaged
in a game of seduction; Professor Plum is getting lost in the secret
passageways; Mr. Green is paralyzed with social anxiety; Mrs. White is mourning
the death of her murdered lover; and Mrs. Peacock, while pretending to console
her friend, is harboring a dark secret.
The murder mystery is popular entertainment, in fiction and
film, on stage and television, as well as in puzzles and games. Perhaps our attraction to this genre is a
displacement of our own anxiety about death.
Though there is no real life murder mystery in the lives of the players,
the brothers and sister are worried about their father’s health, though they
avoid discussing it. After all “It’s
David’s birthday.” It’s fine to play a murder mystery game, but heaven forbid
that the shadow of actual death should spoil the occasion.
Similarly, while a murder has occurred just the night
before, only Mrs. White seems to have it on her mind. Colonel Mustard and Miss Scarlet are
preoccupied with their own sexual game, just as David cannot stop thinking
about women’s bodies as he plays the game of Clue; Professor Plum is lost in
his own world of secret passageways, just as Jacob is faraway in his own
private world of personal failure; Mr. Green is stuck in a social situation in
which he seems unable to act, just as Susan is trying to navigate the social
dynamics of Jacob’s unfamiliar family; and Mrs. Peacock is guarding her secret,
just as Marion (and the rest) put on their public “game” faces while harboring
their secret attractions, resentments, fears, frustrations, jealousies, hostilities,
even homicidal thoughts.
Just as the secret passageways are not visible on the game
board, so a dark, psychic labyrinth lurks beneath the surface of both the
players and the suspects.
The whole story is a multi-layered representation of a
Freudian drama in which characters disguise and deny their id-driven pursuits
of pleasure and power, their ego-driven rationalizations, and their
superego-driven repressions and avoidance.
The surface may appear innocent, but the depths reveal our conflicted,
ambiguous, chaotic psychic realities.
At another level, Millhauser inserts periodic descriptions
of the bare, physical facts of the room, the table, and the game board, as if
to suggest how facts merely scratch the surface of truth. Just as appearances
can be mere illusions that hide reality, so observable facts can be irrelevant
to hidden truths.
The story seems to move toward a redemptive conclusion, as
the game moves closer to its end, the mystery is about to be solved, and the players join together in a mutual sharing of birthday wishes for David, but
in the Freudian world there is no redemption.
The ongoing psychic conflict is never-ending, mysteries persist, and the
sense of redemption is just another illusion, perhaps the greatest of all.
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